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Engineering Notes

Technical writing on platform engineering, Kubernetes, observability, and game-server infrastructure.

Architecture2026-07-177 min

Productized stacks with Hiroba primitives, KRO, and Argo CD

How I build a self-service observability stack on top of Hiroba primitives using KRO ResourceGraphDefinitions and Argo CD — with the failures it took to get there.

#kro#argocd#crossplane#gitops#platform-engineering
Architecture2026-07-178 min

Agnostic primitives with cdk8s and Crossplane v2: one composition per product

How I replaced per-backend Crossplane Compositions with a single Go orchestrator function, and the exact setup a team runs to consume PostgresInstance and ObjectBucket.

#crossplane#cdk8s#platform-engineering#kubernetes
Architecture2025-05-286 min

Why Platform Engineering Teams Should Think in Golden Paths

Golden paths reduce cognitive load, standardize deployments, and let product teams move fast without breaking infrastructure.

#platform-engineering#devops#kubernetes
Release2025-05-145 min

Minato 0.2.0 Alpha: Persistent Game Servers on Kubernetes

The first alpha of Minato introduces the Operator + Agent SDK architecture for multi-game dedicated server fleets.

#minato#kubernetes#game-servers#release