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Engineering Notes

Technical writing on platform engineering, Kubernetes, observability, and game-server infrastructure.

Architecture2026-08-096 min

What Golden Paths Actually Are (and Why Most of Them Die)

I've rebuilt the same platform more than once across my career. Golden paths are what make the work transfer, not just the knowledge. Kickoff to a series on building baseline golden paths from real platform work: Crossplane XRDs, Backstage scaffolding, Argo CD at 110 apps on 10 clusters, and why the opt-out clause is the whole trick.

#platform-engineering#golden-path#developer-experience#series
Architecture2026-07-178 min

Agnostic primitives with cdk8s and Crossplane v2: one composition per product

How I replaced per-backend Crossplane Compositions with a single Go orchestrator function, and the exact setup a team runs to consume PostgresInstance and ObjectBucket.

#crossplane#cdk8s#platform-engineering#kubernetes
Architecture2026-07-177 min

Productized stacks with Hiroba primitives, KRO, and Argo CD

How I build a self-service observability stack on top of Hiroba primitives using KRO ResourceGraphDefinitions and Argo CD — with the failures it took to get there.

#kro#argocd#crossplane#gitops#platform-engineering
Architecture2025-05-286 min

Why Platform Engineering Teams Should Think in Golden Paths

Golden paths reduce cognitive load, standardize deployments, and let product teams move fast without breaking infrastructure.

#platform-engineering#devops#kubernetes
Release2025-05-145 min

Minato 0.2.0 Alpha: Persistent Game Servers on Kubernetes

The first alpha of Minato introduces the Operator + Agent SDK architecture for multi-game dedicated server fleets.

#minato#kubernetes#game-servers#release