OPEN SOURCE

Minato

Kubernetes-native game server orchestration for persistent, multi-game dedicated servers. Open-source, community-governed, enterprise-ready.

WHAT IT IS

Persistent-first game servers on Kubernetes.

Minato is an operator-based platform for running dedicated game servers as long-lived workloads. One GameServer = one StatefulSet + one PVC. Game-agnostic core, game-specific logic lives in agents.

Operator + Agent SDK

The Minato Operator manages the lifecycle of GameServer resources. Per-game agents handle game-specific logic via a well-defined SDK.

GitOps-Native

All configuration is declarative. Deploy new game versions via Git push. Roll back with a single commit.

Enterprise Security

RBAC, network policies, pod security standards, and audit logging from day one. Not bolted on later.

ARCHITECTURE

Built for operators, not just developers.

CONTROL PLANE

Kubernetes-native. CRDs for GameServer, GameServerSet, Fleet, and Match.

OPERATOR

Reconciles desired state. Handles scaling, updates, health checks, and persistence.

AGENT SDK

Go library for building game-specific agents. Handles signaling, state sync, and graceful shutdown.

PER-GAME AGENTS

Lightweight sidecars that speak your game's protocol. One agent per game type.

GET STARTED

Join the community.